More memorable non-player characters are introduced in the second and third games, unexpected yet satisfying challenges - like skateboarding - are added, and Spyro learns useful new abilities, such as how to hover and climb. Though these games launched over a short time - just three years - they quickly progressed in design, growing longer, less repetitive, and more complex. Whether today's kids will be satisfied by these older games is an open question, but anyone interested in understanding the evolution of a classic series is in for a treat. The plot still barely exists beyond some amusing little interactions between characters (which basically develop personalities instead of a cohesive story), but if we started analyzing the simplistic tales of decades-old 3D adventures, then even classic games wouldn't escape criticism. And collecting items, discovering places, and unlocking new abilities provides all the reason necessary to see all three games through to their respective conclusions. Slightly dizzying camera movement aside (thankfully, you can switch between active and passive camera modes in the menu), controlling Spyro as he runs, leaps, glides, shoots flames, and head butts enemies through a variety of imaginatively designed levels still feels great. Spyro: Reignited Trilogy's action remains instantly compelling. While not as complex as today's games, and the enhanced visuals don't match today's best 3D running and jumping adventures, these three classic games nonetheless manage to stand the test of time. The core of these games remains in collecting gems and items, doing lighthearted battle with simple enemies, and exploring every nook and cranny of the many worlds that are slowly unlocked through play - all timeless activities still found in many current games. All of this has been faithfully captured in this new anthology, with graphics that have been enhanced for today's consoles and a few modern perks to help bring these games forward in time, such as an optional mini-map that appears in the bottom corner of the screen to give players a better sense of where they are and what they've yet to explore. These games had instantly intuitive controls for running, jumping, gliding, and attacking, as well as a beautiful aesthetic that included cartoonish fantasy worlds and gentle acoustic guitar-driven scores. But the Spyro games had their own unique appeal in the form of a charismatic little hero who proved that big things can come in small packages. The three games included here - Spyro the Dragon, Spyro 2: Ripto's Rage, and Spyro: Year of the Dragon - all launched on the original PlayStation between 19, and were similar to 3D Mario and Donkey Kong games Nintendo was producing around the same time. Before there was Skylanders there was Spyro, a little purple dragon who starred in a trio of classic adventures that have been remastered for modern consoles and collected together in SPYRO: REIGNITED TRILOGY.
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